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Back to "beta" maps.   Show all maps.
Last update for (4)Trippy : 2006, 08, 07 21:13
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1483 (4)Trippy 128*128EffectHypnotize0.1beta

The map has been rated 36 times and got a total of 5 points
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Comments:   GMCS (0 elements)


EffectHypnotize
idk what i was tryin to do with the neutral and min block but what the hell... could be imba idk
NastyMarine
pretty cool nat layout.. but as the map name suggests, it is trippy.

Suggestion:
the terrain patterns from snow to dirt to grass is hard on the eyes.. try to make better patterns or lead the dirt/snow terrains differently so its more subtle.
Nightmarjoo
your distances from base to expo are messed up (not all the same)
EffectHypnotize
its hardly a difference, like maybe 1 or 2 more seconds...

ill see what i can do, but it wont even matter in the game nasty, its not hard on the eyes in game
NastyMarine
true
spinesheath
I guess you'll have massive pathing problems om this map, especially when sending you units in a counterclockwise direction.
EffectHypnotize
yeah i really need to rethink my ideas ><
SynDrome
er, teal's nat is way harder to defend and impossible to FE. Purp and Blue's nats are much easer to defend.
Antares
yeah thats the problem with ice deco

you can use only cliff/snow/ice or outpost/grass/water, but not both of them :(
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