SoulFusion | | |
n1 designideas, but very few doodadds imo.
at the bottom, u should use broader ramps, every bigger unit like a goon or tank will have problems there. |
trcc | | |
broader ramps ---> ???
Do you mean i should enlarge em ?
|
Listoric | | |
There are more than enough Doodads (every little white hole on the solar panels are doodads i.e.) nice map. it looks somehow like a mechanic organ or something. |
Listoric | | |
@ Soulfusion
I like the idea of using small ramps at the bottom. these expansion will be very easy to defend and only kickable with a nice drop. i wouldn't change it :) |
Starparty | | |
If he wants to have elevated catwalk he has to use them, cause they look like shit when trying to make the larger. all units can travel those ramps with no problem btw |
trcc | | |
Btw, I only use staredit when i make maps.. so making details is taking hours !! :D |
STIMEY D OKGM FISH | | |
the bottom expo 6 is too tight, other than that i think this is an art map, hard to make a good map in this style (left/right symmetry 2 player) but this seems okay. if you hve t=p on this then it's gold. |
trcc | | |
Ok, here's a replay of the older version, though it's very cool :)gg wesmic <3 The replay seems to have problem at the end .. because of the older version i think so. |
trcc | | |
Oh noeeess i made a mistake on wesmic's name =( |
SpoR[Mech] | | |
That almost looks like a transformer head in the catwalk below 12. |
Nightmarjoo | | |
random map; this is interesting |
Allstar.HeaT | | |
I think its a pretty cool lookin map, how its symmetrical but one thing that throws me off is the top mineral base. The entire map is symmetrical and then them minerals stick out cause they're crooked :P. Just bothers me a bit, but its a nice map nonetheless. |