SynDrome | | |
scmjpeg wont freaking draw the minblock at the top-left island. modified by SynDrome |
EffectHypnotize | | |
a 3 hatching zerg would have a gosu amount of gas. otherwise looks pretty good. i dont know about having 3 expos on one easily chokeable island thing... terran could just sieg up like a mofo and have 4 expos like that, plu sthe other gas in his base |
trcc | | |
I think the current bridges could be probematic maybe a bit too t favoring
You have 3 possible route, the bridges or the cliffs, i dont know, maybe if u use smaller bridges or widen bridges it could be better |
SynDrome | | |
I cant just let zerg go 3 hatch... i can go normal 9/10 and apply pressure, since its a bit of a micro map. the middle favors T allright, but i dont want to atack terran all the way to the middle. you need to set up flanks on the other ways too. |
NastyMarine | | |
ya take out the in base gas only expo .. too much gas.. i still dont like the backdoor entrance to the main tho :/ |
SynDrome | | |
Bringing Old maps Back =D
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Nightmarjoo | | |
The mains and nats need a lot of work, they're taking up a lot of space and as result the rest of the map is pretty tight.
Also I reccomend making the bridges in the middle one big bridge.
Top left island doesn't have a min block.
The geyser in the mains imo really makes the map z>p and z>t, the extra gas zerg gets is ridiculous. Better to give it to the min only imo. |