Nightmarjoo | | |
I like this map a lot
brown has a lot more room behind his minerals, and his base overall looks bigger than the other two modified by Nightmarjoo |
Spitfire | | |
Any balancing issues? |
Spitfire | | |
And comments on flanking... |
flothefreak | | |
style deluxe map, as usual
seems okey, because you cant really say how (for example) PvT works out. cool n crazy, i like it |
EffectHypnotize | | |
great idea, all ur maps play out very very nicely too. yea i have no idea what tvp would be like. i imagine alot of drops and prolly a bit of macro whoring? |
lnept | | |
ZvZ looks VERY fun. infact all mirror matchups do. drops/mutas will be really fun/expected on this map.
the idea with the mineral only in the back is alright..nothing sensational
Tvz looks hard if the terran takes the time to go around. makes the zerg might have to make his sunkens in a bad formation. |
Nightmarjoo | | |
I played a pvt on this map, forgot to save rep though. I lost horribly because I decided to attack and my goons took the path around through the minonly (I was S he was E) and he went through the middle at the same time with vults, my goons were near his base when his vults attacked and it took forever to get back to my base, and I couldn't counter the attack because he had walled in his main and had 7ish tanks camping the entrance. The game didn't go on longer because I quit, I had lost too many probes. |
Spitfire | | |
Any suggestions? |
lnept | | |
make the backdoor ramp, one ramp, the one closer to the nats so marinescant just goaround |
Spitfire | | |
What do you mean Oo?
Delete 1 backdoor ramp, yes? |
lnept | | |
yes, leave the closer one and get rid of farther one |
MorroW | | |
what are they the same?? |