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|too narrow sidepaths for 2on2|
pathing problems on vertical pos.
WAY TOO SHORT distance between horiz. pos.
designwise, it looks very cool. no question about that
modified by flothefreak
|in z/p vt horiz pos. They will have to go all the way around the map just to attack, because trying to attack up that tiny ramp is suicide.|
2gate rush looks easy in this map because of short horiz pos.
I like the map, it is pretty and looks like a decent amount of time was put into it.
|horizontal positions are bad for any nonmirror mu.|
tvp: bad for p
tvz: bad for z
pvz: bad for z (once the contain is broken, but contain is hard to do on this map anyways)
|wow great execution, but alas, T>all in horizontal games.. remove the platform wall in the rusty pits so that it is flank friendly there. i will post gmcs for more ideas.|
|:D not what I had in mind.|
Now the middle is a bitch to enter because t has more oppourtunity to shoot across the wall before stuff can atk. But this fixes zvp rushes and pvt rushes imo.
Looks good though. See what others think about that wall, I think it's fine.
|Well, I don't think that wall made it any easier to attack a terran. A push will take longer now, but still be unbreakable...|
|no u hafta close off those drop spots.. now its easier for a slow push... make sure those areas are closed off all the way|
--HotKarl vs DG)ScaremongeR(1on1, 1.15)
--HermanMunster vs DG)SpoilR(1on1, 1.15)
--DG)Rogue vs elasuke(1on1, 1.15)
--DG)SpoilR vs yesyesyo(1on1, 1.15)
--ZealMaster vs Gyufasz(1on1, 1.15)
--DG)ScaremongeR vs rjhfa(1on1, 1.15)
--BHolder vs koso(1on1, 1.15)
--trashcan vs Grief_Stricken(1on1, 1.15)
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