|not bad :)|
just check to see if the raised jungle island arnt too bid. p or t could cramp it with defences.
|wow, its goood to see another hungarian here as active member :P|
you like helping early game macro in your maps (eventide, atwa), i dont see anything striking
perhaps the only thing that there are some dropspots near the minonly's cliff, they could hurt p a bit as he cant do a counterdrop to stop the tanks and goons are vulnerable..
|I don't like how everything leads to the center, makes flanking hard to impossible =/|
atwa is a good song though :)
t does not need landable-on islands
|I made a hard decision and major changes on the map. I just deleted the ramps and the cliff in the center of the map. Instead of the cliff i just used ruins there. |
modified by nOia
|too much money in and close to the base|
|it looks really good, but i agree with flo|
- take out 3 min block in every base (at the min only line
- and i'd use that space behind the exps in the mid left and mid right
|i modified again the map.|
-i reduced the mineral patches in the main (-1 from main and -2 from onlymineral line)
-i made a cliff behind the 3, 9 o'clock expos with two ramps
|Now it's interesting :) You should take care about terran, though. All expansions seem tankable, at least to some extent.|
|wow a lot better :)|
|Nice, then by now every map is standard that is not decorated with a wall of stasis cells...|
And btw, it's "standard" with a "D", like the first letter in "dumb". Why does everyone spell it wrongly...?
modified by spinesheath
|or assims on the geysers :)|
|o0 very very good now :D|
nice to see you actually used my comments lol
im still a bit concerned about the size of the islands, but you'd better ask one of the more pro-players about that.