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Last update for (2)Curtain Call : 2006, 10, 02 08:46
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1699 (2)Curtain Call 128*128Holy)Sin(0.4beta

The map has been rated 30 times and got a total of 11 points
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Comments:   GMCS (0 elements)


flothefreak
_seems_ kinda random and hard to understand. decowise, it is too chaotic imo

but it has a cool style in structure, esp. this backdoor to the nat is sooooo sweet :=)
Antares
this one like and old classic map, gooood, very good
NoPantsRepublic
This is a another great map, but there are 2 things that bother me. The first is how the resources at mains are pushed up against map edge. Second is the overabundance of mineral-onlies; I suggest removing a pair or adding a geyer to the ones on the hill.

It is kind of hard to look at and understand, but after you figure it out, it looks very interesting and intriguing
boongee
yeah add gas to one of the expansions. good map
Nightmarjoo
Yeah, I like it too. The decoration seems plain, but that's twilight for you.
Holy)Sin(
Hmmm, I ment to put gas on the cliff... dunno wtf... well its added now.

Where do you suggest I move the main minerals to?
modified by Holy)Sin(
boongee
You're missing a bit of water in front of the bottom mineral only in the center
Holy)Sin(
I had it there but I ran out of room. This map wasn't made to be exactly symetrical, it was ment to have more of a natural terrain feel while maintaining an even balance. There just wasn't enough room to put it there without entirely blocking the path.
boongee
naturalness is cool and all but the top min-only is a lot more protected by that water, so balance isn't really even
Holy)Sin(
I see, the water is moved down to be more in the center of the map rather than protecting the minonly. Check updates in a second uploading IMG. >_<
Holy)Sin(
I just made a few minor changes to the backdoor paths, I made the corners a little wider and I added a couple water doodads. Nothing major but I think the wider backdoor paths make a bigger impact in gameplay.
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