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Back to "beta" maps.   Show all maps.
Last update for (4)Uragan : 2007, 01, 27 13:03
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1704 (4)Uragan 128*128GriG1.3beta

The map has been rated 49 times and got a total of 63 points
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Comments:   GMCS (0 elements)


LGI
WOW
tktkvroom
12 & 6 expos have no protection like 3 & 9
& if you were to make nats & main prettier I'd give you a virtual high five
nice map
spinesheath
Where is the ramp - or better - how many ramps are there???
Antares
the whole map looks really plain yet, do something or it will be forgotten by most of us

and to be honest i think there is very very little chance to get it pimped by sp since he is so inactive
l[StaR]Blade
holy shit, this map looks amazing
NastyMarine
very good, but the middle is super open, think of suttin to divide up the middle.. if not, it may surve a problem in tvp.
spinesheath
Still wondering which parts of it are highground and which are lowground...
flothefreak
imbalanced for-the-look-map. you may be able to get some "aah"s and "ooooh"s from others, but i still want good maps :S
lnept
and everyone knows i couldnt care less what a map looks like. expo placement is fine, but it looks like a messy job, especially the mains.
NastyMarine
i second what spinesheath said. can u show us where the low ground stops and the high ground starts?
boongee
this isn't really that good at all. I guess it looks cool, but that's about it.

advent is WAY better than this
lancet
The use of disruption web in this map, as far as I can tell is merely decorative and restricted to the center. I thought the whole point about using the "disruption-web-on-the-map" capacity was to create new tactical and strategical opportunities. Also what is the point of the 4 arbiters in the corners? When you destroy them an scv appears. So......? I do like the concept of high ground running into low ground without the need for a ramp, I have not seen this before. It looks much bettern than those awful looking ramps in the "bottom-to-top" direction.
Nightmarjoo
This is an old map that no one liked. His ramps are probably not even, some parts are probably high ground where others are low ground randomly, at the moment there's no efficient way to check =/
spinesheath
I set SI on the task to incorporate such a feature in SCMD2, btw. Hope he does it soon :)
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