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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1715 | (2)Airbag | 64*64 | NoPantsRepublic | 2.5 | experimental | | The map has been rated 22 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NoPantsRepublic | | | Paranoid Android main layout on a 64 x 64 = unevenness :/
But not a huge imbalance, if it is one at all. Players CAN build on the gas node on the bridge. Mins at mains are 2000 each, 9 of them, with a gas node of 10000. There is only 1 expo for players to fight over. | lnept | | | but can they get through the gas node on the bridge...? | Starparty | | | if they can't, id say you got a pretty cool map :) | panschk[FP] | | | yeah, if you can get past it, it would not be very useful.
how about making the island min only, so the gas in the middle would become really important? | panschk[FP] | | | i just tested, at least scvs get blocked by the gasnode. | NoPantsRepublic | | | drones and scvs can hop it by building a refinery, then cancelling it. Burrow hop can work. Not sure how toss can get through, though.
Lings used to be able to get through if u build on the geyser (apparently refineries are smaller than the actual geyser), but I changed that cause it was too easy to 6 pool, lings + drone and win.
It's also nearly impossible to mine from the middle geyser, since it is easily harassed. | NoPantsRepublic | | | 7 minerals at main instead of 9. Gas in mid is now 20000 and gas at mains is 8000 |
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