|omg 3 player 64x64!!|
I think it needs more gas, or else zerg will be stuck with massing lings most of the game
|ever played bloodbath? :p|
|is that a joke or something? 12 additional minerals for every player on a 64x64 map...|
|yeah way too much money|
remove at least one of the in-main expos, and tone down the other one too.
|dont cry about too much money because the inbase naturals wont be used since tanks make impossible to get that :DD|
|i love the idea <3 really great work|
just one point:
take out 1 min line, and replace it with a geyser.
trust me, will be much bettr then ;)
(hope this one wins tbh)
|I fear 2 geysers will make tanks too good.|
Also, What's against the 2 minonly expoes? If anyone tries to take those two early, they'll get raped.
|anyways i think it is not common to put 3 players in a 64x64 map, but you seem to create it without tons of postitional imbalances, so good work|
as Z does in bloodbath, they expand to the 2 3 mineralonlies to get a 6 minonly boost which already rapes a lot. now on this map if they mass sunks and mass drones long enough, they will have 12 additional minerals...could run like 6-8 hatches easily
|btw tourney says only (2) maps ;/ or i was gonna make a 3 player|
Is it ok to enter 4 player maps to this? It would be playable 1v1, I just want to have 4 different spots
yes, as long as its 64*64"
looks nice, but if you take out a mineral line and add a geyser I think you should make it near a mineral line so p and t can use it too. Otherwise z would be too strong imo.
|This looks like fun with a 1v1 game! |
But could use some more Vespeane.
modified by Monkey-From-HEL
|Moved the mineral expoes between teal/blue down and to the right a bit, to give them more building space. Haven't edited this on the picture yet because it's too much work to create a new picture right now :P|
|im sorry about all the confusion around the cos map tourney. im trying (make that begging) to find a way to get admin rights so i can change / add / post news about the maps myself ><|
|just played a TvZ and an FFA game (ZZT) on this map. It appears to be Z>T if you manage to abuse the terrain enough =o.|
uh, I don't think so.
|Old map or not. Why terran cant make wall to the choke? ._. 9/8/7/6/5/4 pool FTW!|
|Nowadays it's quite uncommon to wall in tvz. Good rax/depot placement + rine in minline ftw!|
|Yeah, terran get maybe 1 marine before zerglings come. And zerglings maybe come even before you have ONE marine. |
Yep, tested it. Terran get 1 marine before lings come with 5 pool. And using scvs with marine is hard cuz mineral formation. There is so many "holes" where lings can come.
modified by SiaBBo
|Well, if you wall, the lings will come even earlier, you'll have to pull scvs to repair the wall and possibly block the spot where lings can go through, you might even have to cut scvs to get your wall up in time (an unfinished depot can't be repaired...), and so on...|
|siabbo stop bumping old maps plz|
|This is my first time. -_-|