|This is probably pretty imbalanced - too bad|
|I like it. It's very good looking, and curvy is always nice looking. The only real imbalance issue I can think of is that, since there really aren't any "natural" expansions besides those in the middle which are up for fighting, Terran can just float to the 12 and 6 island expansions. So essentially, Terran has a natural, albeit a vulnerable one, while the others have to fight for that middle one. Great job, though.|
|yeah I can see what you mean. I was making this with 2v2s and FFAs in mind so 1v1s aren't particularly balanced on this map.|
|Style reminds me a lot of Azure Pasture, especially the way the minonlies are located ;)|
It looks like a pretty hard map to me, you are right into the battle from the start. No idea about balance, would have to test...
|yeah, I subconsciously made it look like Azure Pasture >_>|
It plays completely differently though.
|Azure Pasture with inverted height levels :p|
|lol map with funny layout =) need to try it.|
|Cross path finding?!|
|I don't think they try to go through the hole with the geyser. To be honest I have only played on this map vs a computer (since I haven't played much SC lately) so I don't really know.|
|What if it's 60-70+ limit army? And possions also seems really close to each other.|
|a cute idea would be to have the small min onlies behind bases on each side sharing one gas which you also can jump on.. funny tactics|
|But in that case you should be careful about tank range...|