|very t map, they can tank everything, and lift a cc to a base w/o drops.|
otherwise looks nice.
|well, i think in this semi-air map the lifting ccs are not the problem because all expansions (except the starting locations) are accessible by the the inner land.|
As you have mentioned, i also have a problem with those "ice-cliffs" next to the naturals and expansions. Should i remove them (or connect them with the inner terrain) or not? On the one side, it is a semi air map and therefore the players should have enough antidrop (shuttles, air,...) means. But on the other side i'm not sure if there are too many cliffs - forcing the players to focus too much on them.
|if t can get it's resources much faster with no inherant disability then it is a problem -_-|
|like on estrella?|
|New approach, with removed cliffs|
|yay, now featuring nonexistant cliffs :p|
- Minor Layout changes
- Altered minerals
|i think you people overreact to the "tank" imbalance. its really not even a problem unless you are facing a very gosu terran who knows exactly how to take advantage of it. and tanks do not just rape everything if they are in a good spot... |
|its counterable, but VERYVERY annoying that make a map bad in most players' eyes|
|The REAL problem are cliffs that you can't counterdrop - as they are on several hunters versions -_-|