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Last update for (4)Night View of Seoul : 2007, 10, 22 19:29
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1805 (4)Night View of Seoul 128*128Salazar Slytherin0.6final

The map has been rated 49 times and got a total of 29 points
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Comments:   GMCS (0 elements)


lnept
picture doesnt work, reupload
ScoutWBF
it does work.Maybe you need korean language to be displayed. The map is pretty good but are all 3 geysers 5000gas?
SalazarSlytherin
ScoutWBF// nono 0ges...
modified by SalazarSlytherin
flothefreak
that will hurt Z pretty hard. i also experimented with things like this (like, 2 empty maingases)
LGI
Now this should be intresting. I will try it 100% i hope this don't hurt balance.

Great job!

P.S. It would be nice if the doodads in center "billboards" are removed and maybe the structure wall is redused a little.
modified by LGI
Fry
Poor Seoul,he achieved his stone age.Looks more like Pjongjang.No fauna,no flora all is gonna.Eaten,all.And LGI applauding smugfully.

And what's about the weird stuff? 3 geysers in the vecinity of the nat! why not in the nat,and why 3??? And what's with the imbas? Red Joe can't easier defend himself then the other.Not even the idea is new.It reminds me to much on The Artist.
Nightmarjoo
I see what you mean fry, but I would play this over Artist. I feel sorry for terran, I wish one of those geysers was in the nat. p>t because of the geyers.

I don't like the positional imbalance of red, you should use an inverted ramp and some moving to make that fair.

Gas issue, red and purple have faster geyers than the other two, they can mine optimally with 3 but the others with 4.

I feel sorry for terran, lurks will be hard as fuck to see.

Blue clearly has the largest main, and the others are too small.

Otherwise looks ok.
LGI
The biggest problem whit red is that when we get off from his main ramp there is a tight choke between ramp and nat :( . So the problem is that it's too tight :( . The distance to the nat doesn't hurt me. I am used to this Lost Temple, Sattarchasm and others...
SynDrome
you can really use an invert in red's base
NastyMarine
wow, i had the same idea for a map awhile back and i really couldnt pull it off like u did here. great work..

suggestions:

red's ramp needs to be inverted. :D

try to make the main bases a bit bigger.
FateD
lol green vs red pvp = auto fast tech or FE ...
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