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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 1841 | (4)The Corev1.2 | 128*128 | AlexT | 2.4 | final | | The map has been rated 23 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Antares | | | first, i believed you are back at mapmaking, but this is old :P | spinesheath | | | Unless you manage to blend such stull like that high-to-low bridge well, don't use it. This extended terrain looks really bad. | Nightmarjoo | | | The bridges look fine to me, but the map on a whole is pretty cramped. Horiz positions will be really hard pvt imo, because there is no flanking room except in the very middle, and even that's pretty small imo. The only way to go around a terran push is through the sides, and if your army is taking that long path around terran could just tornado you in the meantime =/
Vert pos are tight too, there isn't that much room along the W/E paths because of the expos there, but atleast there's more room than for horiz pos =/ | tktkvroom | | | wow wow wow, good map! | spinesheath | | | Did anyone of you open it in SE? I don't know how good your eyes are, but I can spot the bad extended terrain even in the jpeg, and in SE it should be striking... | Antares | | | a single tile even in the jpg? how good yor eyes are spines? :D | AlexT | | | good to know that you know me :D Now I can see that tile..you have good eyes! | Nightmarjoo | | | I didn't open in staredit =/ | spinesheath | | | Well, I basically know where to look, and how something should look when it was correct. | LGI | | | -.- pro, про
Eye that is... modified by LGI |
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