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illskillz | | | Have in mind that this is a 2v2 oriented map.
all criticism accepted :)
modified by illskillz | Antares | | | i would encourage you to enlarge the center, to create a large open middle, where the little disfavored zerg could stand a chance by forcing a bigger land army. | illskillz | | | good point thanks :)
EDINT: Updated space in the middle. modified by illskillz | ScoutWBF | | | Kaleidosaugenkrebs :3 Are the minerals on the "cliff" of the raised jungle? Oo | illskillz | | | yup :)
the idea is you sneak a probe or whatever to the other side and exp :)
watch the first rep - either toss in the begining to see what I mean. modified by illskillz | ScoutWBF | | | Alright! Good thing we Terrans don't have to care about that problem :3 | Nightmarjoo | | | I like it, map looks interesting. | EffectHypnotize | | | its so sloppy, and the middle is ehh but its a good idea. fix it up and spread out those expos in the middle alot. |
| Replays
--gey, XepOMacTeP vs Murdog, YouDie(2on2, 1.14) --balachor; XepOMaCTeP vs bibona; m6c(1on1, 1.14) --balachor; XepOMaCTeP vs Star]BaKuRa[; dmn_sc(2on2, 1.14) --balachor, XepOMaCTeP vs tr3pa4a; Tasmany(2on2, 1.14)
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