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Last update for (4)Spays Chip : 2007, 01, 22 04:01
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1928 (4)Spays Chip 128*128FaTeD0.1experimental

The map has been rated 53 times and got a total of 5 points

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Comments:   GMCS (0 elements)

Hmm okay, this is something ive wanted to see for sometime... I know it might look a bit.. "funny" but at the 6 and 12 expos, the 4 external blocking mins only have 32 into them...
With this, and the special 2 gassed island (2500 gas each), I though I could make a map that would show some original gameplays... IDK yet as for balancing and all..

I'll need comments to help it of course :P

btw, for those of you who know what Arfenhouse is.. Well.. I present you the Spays Chip! XD
modified by FateD
Also, for the doodads, I didn't work on em yet because i know id need to redo em all when i'd make balancing changes so.. yea
ur missing a starting location at 1 ^^

the 6 and 12 o clock expos hurt pathfinding alot.. you wont be able to pull that off and get a solid map. get rid of that feature. i dont understand those mineral onlies in the middle of the map. their positon is so bad. the vertical pathfinding will always go thru that tight passage on the high platform and that is a no no also.
modified by NastyMarine
I though of making this map more air based a bit on beginning... even with keeping ground basics into it too :O

Idk, I might even make the 6 n 12 middle expos connect, cutting map into 2 parts, to make part of it's pathfindings easier, and more air based again XD

still, IDK if its a good idea... w8 for more comments.. thx anyway tho :P
ZvT looks impossible
idk boongee I think you could 12hatch at your ramp, and take the nat's gas and defend there, when you're stronger you can take the minerals too. I don't think it's that hard =/
Hey guys, today, i've made another version of this map with buildings blocking nats, modified the middle mins only, changed the side's entrance min stack by a building and... well i was just wondering weither I should post it over this map?
you can post the pic in a comment
I got the picture, but idk how O_o, and btw, I tried my "new" version of it, and the neutral buildings dont appear!! :o can any1 help me?

I used SCM draft 2 to put em (used player 12)
articles -> neutral buildings

for the pic, search for a picture host (imageshack, photobucket...) and upload it there, then check out articles -> html beginners course if you don't know the html code already.
'< img src="site">' no space before img of course
modified by Nightmarjoo
Hey guys, after trying over n over with that pictre bucket n the other thing, well here, i just decided to replace it :O

Feel free to start commenting again ;)
I see too many neutral buildings lately...

Would you care to elaborate your thoughts about why you placed those?

And please save your pics as jpeg. Takes me 2 seconds to load TT
Spine, it was my 1st map with neutral buildings :P
Personnaly, i think its a good thing ppl explore new styles.. idk :D

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