LostTampon | | |
well, this time featuring dark swarms :p
the lower gas in the main has 1k gas to compensate the nats layout modified by LostTampon |
SynDrome | | |
until you realized sprites wont do shit to ur units. that will just be an animation.(I guess...) modified by SynDrome |
flothefreak | | |
where are you supposed to build?
the map seems VERY wide and open. i wonder how it plays |
panschk[FP] | | |
I just tested it, the dark swarms DO work.
The way it is now, I dont think it will have many influence on the gameplay though the way it is played right now.
buildings space is not THAT bad, some more would not hurt though. |
RaDiX | | |
HOT XXXXX Motw! |
Nightmarjoo | | |
Why did you make it impossible to properly 3hatch to defend main/nat? The 2nd gas in main doesn't really make FE less appealing, however zvt would be impossible to safely expo at all since t can run up the ramp to your expo, I don't want to have to place sunks in my main and nat =/
If zerg gets through early game fine the 3gas will give them a huge boost and make tvz pretty hard imo.
I agree that the swarms really won't do much.
idk needs testing, particularly zvt imo. |
boongee | | |
Solve ZvT by placing creep colonies in front of the natural somewhere. It solves balancing and makes the map more interesting as well imo |
boongee | | |
there's a problem with this map, though: there's no central route. a lot of maps suffer this flaw. Your units are forced to choose between 2 far away paths to get to the other side of the map...
fix this any way you want. or don't. just something to take into considering.
also I think it could use some more dark swarms in key areas. then it will be a very nice map |
LostTampon | | |
okay, changed now a lot of stuff |
nastymarine | | |
nazca for 2 with spells! :) |
LGI | | |
And what is the path finding between main bases which routes are used by units from main to main click. |
LostTampon | | |
yep, luna is also like nazca :p |
spinesheath | | |
Imo those spells don't change that much on this map. You could leave them away and there wouldn't change that much... Except for some expansions getting more vulnerable.
I am waiting for a map that forces you to use those spells creatively. |
Nightmarjoo | | |
imo map is better without dwebs and swarms, the neutrals are ok I guess so long as pathing works.
Nasty the only similarity to nazca with this map is that it's jungle tileset.
Double path layout is nothx for pathing =/
I think the canyon areas should be used more; all the fighting over expos will take place on the high ground =/
nat/main layout is still gay |
NastyMarine | | |
The battlefields that surround the mains are all low ground followed by higher ground which is similar to nazca's layout. The main thing i see different is the nats and the spells along the map. You cant ignore that similarities. This is a good map though and I'm not not knocking the map. I think its pretty cool. modified by NastyMarine |