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Last update for (4)Nocturnal : 2007, 01, 24 22:51
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
1962 (4)Nocturnal 128*128Theush[7]0.1beta

The map has been rated 41 times and got a total of 5 points
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Comments:   GMCS (0 elements)


TheRush[7]
Comment me ^^
TheRush[7]
Comment me ^^
Grief_Stricken
you havent reinvent the wheel.veeery standard.try to edit again the areas with the straight lines,looks unnatural.also teal and purple have a longer path to their plateaus.

but it's playable.
Nightmarjoo
yeah Grief is right for the mostpart, but virtually everyone starts out making maps like these. The decoration could be nicer, but that comes with practice.

Teal/purple's path could be made equal to the others' if you made an inverted ramp from their plateau; if your scmdraft can copy/paste try using the inverted ramp used in (4)Avatar.
spinesheath
I would rather lead him to (0)twilight ramp, that's easier. Avatar has wide ramps, but he'd need normal sized ones.
TheRush[7]
copy that ^^
havent figured out how i get the inveted ramps to look nice, thou it was he meaning of this map t get them inverted. anyone who can tell me how do get them into scmdraft?
Antares
just drag the whole thing with copy/cut/paste terrain form then ctrl-c, then paste it into your map. it will appear as a new layer, just like in image-editing :)
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