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Last update for (2)Destruktur 0.2 : 2007, 04, 03 02:43
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2107 (2)Destruktur 0.2 128*96joust850.2beta

The map has been rated 64 times and got a total of 10 points
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Comments:   GMCS (0 elements)


joust85
1st map.

Maybe a million things wrong with it. Let me know!
Nightmarjoo
hmm well I think there are too few expos in the map for one. Also, I think the main bases are smaller than they ought to be. Since the map forces players to play out of their mains, with no easy-to-defend nat, the main should not have three ramps, I think 2 is enough, otherwise it would be hard to defend the main from say zerglins or something. I would say just ramp, but then it would be too hard imo for t to leave his main when protoss puts dragoons at the top of his ramp. Maybe 3 is fine, idk ask the others^^

A lot of the map is empty space, I suggest using more of the map, and add some expos in places.
Otherwise, this is not a bad map, especially for a first one :)
DeSade
More than 1 ramp for main is dangerous imo.
Since Protoss cant go FE here will be undefendable in pvz.
Zerg cant go FE too.

But nice first map indeed.
joust85
updated:

- reduced ramps in main to 1.
- added a pinch of space in main and 1st expo.
- added another expo in middle area for players to fight over. maybe too hard to defend?
DeSade
I think the map looks nice and you did as best as you could for now.
You can either test it to look for improvements or just start another one and finish this maybe when you have more experience.

Consider that fast expansion has become almost inevitable for zerg nowadays. So a map that doesnt offer that possibility will be difficult to promote.

Nightmarjoo
hmm perhaps enlarge that middle expo: giving it more room on all sides will make it so it doesn't die to every ranged unit.

Yeah, I'm pretty sure tvp will be hard. Terran doesn't have a way to get up his ramp when goons are there, and he doesn't have an easily secureable nat to turtle in at all; but of course at the same time p doesn't have that nat either and can't FE as safely, unless t really can't get out of his base, idk. Needs testing I spose =/

I think Desade is right.
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