| Back to "beta" maps. Show all maps. Last update for (2)Neo Gand Green : 2007, 11, 17 02:01
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2111 | (2)Neo Gand Green | 128*128 | th0t | 0.1 | beta | | The map has been rated 40 times and got a total of 5 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
th0t | | | Remake of my first map. | flothefreak | | | nice idea of this surrounding ring-path. bottom part of the map wont be used much i guess | FateD | | | The map isnt bad... but wow, I just couldnt figure where the mains were for a lil...
I think this map has good potential, yet idk, it really feels T overpowered..
Maybe just making it less complicated and changing some expos pos n some parts of the map.. I think some1 should pimp this too! O_O! | Crimson)S(hadow | | | yup T overpowers cuz you can tank camp your entire enemie's base, and put tanks on cliffs to protect your own | Lancet | | | That area with rocky ground at the entrance of the main is quite awkward specially since there is a ramp down into it. Essentially you are going to have to defend two chokes (the nat's and the main's). Zerg's main and nat are going to be "disconected" (creepwise) at this place. Why did you place those rocks there? I say get rid of them so at least some defense can be built nearby. |
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