|Nothing to say here. I just went doodad crazy on the lower half.|
Mainly focused on whats wrong with it balance wise. Let me know.
|Looks good, but very tight :S|
|I was thinking of taking out the doodads by the mid ramps that go off of the high platform, and then combining them into one big ramp.|
Removal/Changes of some unwalkable doodads
Changes to the bottom courner expos
Terrain around nats changed
Combined down ramps into super ramp in mid
|HOT XXX now.. I really like it... :P|
|Anyone wanna play me on it?|
Major changes to the middle of the map
Lots more doodads
Alot alot alot more doodads. O.o
Mains are gigantic. Distance from nat2nat is HUGE.
Map is virtually unflankable, there is no room for troop movement.
Pathing is fucked, but w/e =/
Nats have no room for turrets, mains don't have much room near the minerals (lol but tons of room everywhree else =/)
The doodads only hurt the map more by making it tight and killing movement.
|Remove some of the doodads in the lower and upper center. That should clear up the battlefield more. Not very good for competitive play, but a beatiful map that I will play from time to time. Good job.|
| the map is pretty crowded ... i say that you have to reshape alot of of things in order to get good a good flow going on. as it is now, the main to main distance is pretty short.|
|I abandoned this map a good while ago. However if it seems to have any potential i may restart work on it.|
The follow up to this was (2)In Arms
modified by Excalibur