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Last update for (4)Bliss : 2007, 04, 14 08:17
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2139 (4)Bliss 128*128Salazar Slytherin0.1final

The map has been rated 47 times and got a total of 5 points


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Comments:   GMCS (0 elements)

Nice to see another map of yours.

Looks like the trend the new starleague maps are taking =/

Looks way too easy to cheese in... p will push a probe over to the other side and cannon his enemy, or t will bunk him, and z will just die, can't defend all the chokes and can't inexpensively cheese.

What's with korean mappers and naming maps after Muse songs? -.-

With so few expos seems to me like another anti zerg map =/
Seems like protoss map, just like the new starleague maps.
terran can lift off barrax and destroy anyone else. nice design and look though
the entire middle needs to be unbuildable. otherwise terran autowins this
probe trick through the back with toss, sunken with zerg --
bunker range > sunken range

marines > probes
well bunker range isn't more than a sunken's range but what I mean is that the bunker would be able to hit the miners and a sunken wouldn't help at all
just cuz he is korean means he can get away with gas issue?
think about what your saying. the marine has to reach the DRONE to be of importance, not the mineral. putting a sunken in your min line keeps it in the same line as your drones. there is no possible way a bunker can dodge out of that.

obviously by jumping a probe you are going to make gateway/forge. or you can just put cannon in min line again, same situation.

im not saying its a great map just because thats defendable but people act like 1 strategy is auto win and ive never seen sucha thing.
...except 2base carriers! autowin!

but with range upgraded, marines can hit the drones without the sunk being able to hit the bunk, similarly it's just like any normal bunk rush, only you can't kill the scvs with drones, essentially the marines could kill your sunk if it wasn't really early.

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