broodwarmaps.net banner

BWMN Time
08/12/2022
20:57
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "final" maps.   Show all maps.
Last update for RAG1-Gates_of_Fire : 2007, 04, 27 16:55
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2160 RAG1-Gates_of_Fire 128*96Spartan[nK]0.4final

The map has been rated 53 times and got a total of 23 points
<<>>
Download
Melee

Observer

You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


spinesheath
Some interesing concepts you got there, but the whole map is way too tight. Open it up a lot, then other stuff can be discussed.
Alumni
i agree with spinesheath. the maps you're making shouldn't just be pretty but should also be racially balanced maps.

ie. tight middle and no battle ground area = T map :
Spartan
Updated.
scv1121
um.. I think this map has different concept.
But, this map hasn`t right symmetry.

P.S I`m Korean..
spinesheath
This is not opened up at all. I said "a lot".

@scv1121: No need to make a map perfectly symmetrical. It's one way of positional balancing, but not the only one.
Spartan
Symmetrical balance is boring to look at.
Grief_Stricken
please dont understand me wrong,but there are some basics that have to be respected in evry map.as example you dont have even one open place that u can use for a battle.those tight pathes help just t.zerg and protoss need open places otherwise they r doomed.this is what we call a race imbalance.a other problem for a small map is that your nat,as for me first expo,is too far away.perhaps the mains are also too close.and,my dear,3 entrys for each main is a challenge even for the best players,thats for sure.the placement of your resources need to be fixed.and other things...

so you see,you have here alot to do;just if you wanna become in the end a decent map
Spartan
Updated.
Spartan
Should I just completely remove all the random Outpost terrain on the middle high ground area?
Nightmarjoo
I would suggest it.
NastyMarine
yes i agree
spinesheath
By the way: Naming conventions.

(#)Name(n) or
(#)Name(o)

Your map lacks the (#).
DeSade
I really appreciate that you got away from the typical main>ramp>nat>smallchoke layout.
If its playable has yet to be proved but I think it is.
Concerning racial imbalance that was mentioned above: I think the fact that the mains are so open gives quite a disadvantage to terran in the beginning because he has to defend heavily vs lings/zeals. Once he manages to get tanks with backup though it looks like he'd be in a pretty good position. But overall I think a map should be played first before you can make judgements about it's balance (if the layout isn't obviously stupid as in Hitchhiker for instance :P).

Taking a second look I have to agree that this probably is a T favouring map. Nonetheless try to test it Spartan.
modified by DeSade
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (4)Neo Barzak
Newest updates:
  (2)Reflection 0
  (8)Ancient Ruins
  (2)Urban Jungle 1.0
  (3)Tempest 1.1
  (4) Hell point 0.3
  (2)Butter 2.0b
  (2)Gambit 0.81
  (4)Augustgrad 2503
  (4)0301 015
  (6)The Distrupter
MOTM
  • month 6:
      (2)Butter 2.0b
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • Share..(Shade)R)
  • I nee..(
  • Magna..(RedGoliath)
  • No Fo..(Minerals)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(sugardad)
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)