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Last update for RAG1-Gates_of_Fire : 2007, 04, 27 16:55
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2160 RAG1-Gates_of_Fire 128*96Spartan[nK]2.6final

The map has been rated 21 times and got a total of 55 points
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Comments:   GMCS (0 elements)


spinesheath
Some interesing concepts you got there, but the whole map is way too tight. Open it up a lot, then other stuff can be discussed.
Alumni
i agree with spinesheath. the maps you're making shouldn't just be pretty but should also be racially balanced maps.

ie. tight middle and no battle ground area = T map :
Spartan
Updated.
scv1121
um.. I think this map has different concept.
But, this map hasn`t right symmetry.

P.S I`m Korean..
spinesheath
This is not opened up at all. I said "a lot".

@scv1121: No need to make a map perfectly symmetrical. It's one way of positional balancing, but not the only one.
Spartan
Symmetrical balance is boring to look at.
Grief_Stricken
please dont understand me wrong,but there are some basics that have to be respected in evry map.as example you dont have even one open place that u can use for a battle.those tight pathes help just t.zerg and protoss need open places otherwise they r doomed.this is what we call a race imbalance.a other problem for a small map is that your nat,as for me first expo,is too far away.perhaps the mains are also too close.and,my dear,3 entrys for each main is a challenge even for the best players,thats for sure.the placement of your resources need to be fixed.and other things...

so you see,you have here alot to do;just if you wanna become in the end a decent map
Spartan
Updated.
Spartan
Should I just completely remove all the random Outpost terrain on the middle high ground area?
Nightmarjoo
I would suggest it.
NastyMarine
yes i agree
spinesheath
By the way: Naming conventions.

(#)Name(n) or
(#)Name(o)

Your map lacks the (#).
DeSade
I really appreciate that you got away from the typical main>ramp>nat>smallchoke layout.
If its playable has yet to be proved but I think it is.
Concerning racial imbalance that was mentioned above: I think the fact that the mains are so open gives quite a disadvantage to terran in the beginning because he has to defend heavily vs lings/zeals. Once he manages to get tanks with backup though it looks like he'd be in a pretty good position. But overall I think a map should be played first before you can make judgements about it's balance (if the layout isn't obviously stupid as in Hitchhiker for instance :P).

Taking a second look I have to agree that this probably is a T favouring map. Nonetheless try to test it Spartan.
modified by DeSade
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