| Back to "beta" maps. Show all maps. Last update for (4)Fireball 0.2 : 2007, 04, 18 06:34
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2159 | (4)Fireball 0.2 | 128*128 | joust85 | 0.1 | beta | | The map has been rated 50 times and got a total of 5 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
joust85 | | | I can't edit the original "Fireball" due to an originally mistyped password :s. I've submitted the map in "TRASH".
Updated:
- Fixed issue with gas in certain mains.
- Moved min. only expansion to high ground.
- Increased main size a pinch.
- Added and moved certain ramps. Some have Norad II battlecruisers on them.
Should I add neutral expos in the center lowground?
I realize this isn't an ideal map by any means, but hopefully these changes have helped make the map a bit more interesting and playable.
| Testbug | | | crushed battlecruiser really stop any rush route, and yes, a longinus min only between the 2 ramps will be ok.
the nats don't protect the choke, so fast expo will be on the min only so zerg can build creep colony near the ramp.
problem is nat doesn't cover the new ramp (the 3rd) try to make it something like Azalea, where minonly protect the choke, and multy doesn't.
i found the center too cold. can you create a beautifull volcano or so. so terran won't be able to build all those turrtes.
it's still too opened, protoss will flank terran very easy.
something like lost temple wals (maybe only 2 instead of 4)
12 and 6 islands mienral field are too far (because gayser is too near)
your min only has 1 mienral field in a very bad position, it will need about 4 workers to get max resourses.
what about making 12 and 6 full islands? |
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