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Last update for (3)Beryllium : 2007, 05, 03 17:35
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2195 (3)Beryllium 128*128Superiorwolf0.3beta

The map has been rated 44 times and got a total of 14 points
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Comments:   GMCS (0 elements)


Superiorwolf
Hoping to see good flanks on this map, lots of hills so Terran has a nice advantage, but a pretty hard to defend natural with lots of flank room for toss and zerg. Small units can get past the mineral blocks, ie, workers up to hydra/vults.
NastyMarine
idk how to diagnose the map at all :P Its very cool yet the look of it is very disorganized imo. But at any rate, it is neat.
pOOwarriOr-
cool, some more 3-player maps on bwm.

Out of your recent newly uploaded 3-players I'd say this one is the best. The middle is a little messy but the concept is good.
Lancet
Nice map, but I think the problem with the hills is that they have ramps, pretty large ramps. I think that this takes away from the Terran advantage and favors Zerg & Toss who have the flank room anyway.
flothefreak
and it is impossible for zerg to hold his nat against terran, esp. at nine
Falcon_A
It's a good idea, but, the distances from nat to bridge-expo are way off.

And, there's none between 12 and 4...? (GMCS, I dunno if you wanted it like that or not)

I think the setup of the mins at the nat make it hard for zerg to cover the ramp at 9 and 3 if that's what you had in mind for the nat.

I like the whole minblock ideas and there's good flanking room (I guess..) and I dunno...

If it was cleaned up, more 'symmetrical' or at least more positionally balanced...Though, honestly, I'm not sure how you're gonna do that ^^
Falcon_A
Nevermind, ignore GMCS, I can't place it in the right spot because your jpeg size isn't the 'standard' for bwmn uploads
Nightmarjoo
well besides zvt being possibly hard and the mainbases being so different in size (and small) map looks nice, although I don't think there is perfect positional balance, I don't see any specific issues right now.
Superiorwolf
Oh sorry there's supposed to be bridges there I messed up, lemme add it back in.
Superiorwolf
What is GMCS? Also, I've tested it already a bit and it seems to be positionally balanced - next games I play I'll probably make some reps of
ptar
GMCS = Graphical Map Comments
You have to click on the button below the voting.

You put a little icon on your picture of the map and write down a comment, so that you know what he is talking about.
bogmonster
i kinda like the small base sizes in this, teal's is bigger though.
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