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Last update for (2)Prophets of War : 2007, 05, 29 18:40
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2213 (2)Prophets of War 128*128minus_human0.6final

The map has been rated 40 times and got a total of 25 points
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Comments:   GMCS (0 elements)


minus_human
more micro-oriented i guess
RaDiX
starting locations missing :DD... Kinda good map, z might have some problems though...
Alumni
oooh terran can drop tanks in the middle and take out any attempts by opponents to expand to their min onlys -_-

but other than possibly fixing the tankable cliffs, i think it's a simple good map.
Nightmarjoo
I really like it, don't see anything wrong atm.
DG)SpoilR
The mains are too big.Terrain deco need a upgrade.And some min lines could be better placed.

Also try to avoid straight lines in the landscape,like the water on 12.

Surely,not a bad map.
minus_human
I don't think I will change too much; Those cliffs are tankable, but you could also drop lurkers (at least one) or templars with storm.
Thanks for comments.
flothefreak
how can you upload a map in this stage (and without tests), call it final and say you wont edit much?
there are lots of things you could improve.
the bottom corner expos (minonly AND gas) on each side should be redone, they dont seem to favor a good gameplay. also, if you place the starting locations more to the top corners of the mainbases, you can take away space from them - space, which you can use for the map itself, esp. for the center part (not the "open area"-center, but the very center of the map-dimensions)
minus_human
Well I can choose whether or not I will edit it any further - I made it, alone.

I am still very respectful and highly appreciative towards all those who commented and left feedback, including yourself, that was what I was looking for. More experience for future maps, thats the main thing to upgrade - not this map itself, it's not like it's going to any league or anything.

Thank you again.
Nikashru
Man omg, plz add the starting locations :D. Some1 might want to play this map
Testbug
12 o'clock shouldn't be an expo
since all the accion is centred at south, what about giving a gass to the upper minonlies? maybe a 2500 geyser.

SE and SW MINONLY? what about making SE and SW islands? tankable from the bacilica, or something.
i wonder what is zerg gonna do with all that minerals :(
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