|more micro-oriented i guess|
|starting locations missing :DD... Kinda good map, z might have some problems though...|
|oooh terran can drop tanks in the middle and take out any attempts by opponents to expand to their min onlys -_-|
but other than possibly fixing the tankable cliffs, i think it's a simple good map.
|I really like it, don't see anything wrong atm.|
|The mains are too big.Terrain deco need a upgrade.And some min lines could be better placed.|
Also try to avoid straight lines in the landscape,like the water on 12.
Surely,not a bad map.
|I don't think I will change too much; Those cliffs are tankable, but you could also drop lurkers (at least one) or templars with storm. |
Thanks for comments.
|how can you upload a map in this stage (and without tests), call it final and say you wont edit much?|
there are lots of things you could improve.
the bottom corner expos (minonly AND gas) on each side should be redone, they dont seem to favor a good gameplay. also, if you place the starting locations more to the top corners of the mainbases, you can take away space from them - space, which you can use for the map itself, esp. for the center part (not the "open area"-center, but the very center of the map-dimensions)
|Well I can choose whether or not I will edit it any further - I made it, alone. |
I am still very respectful and highly appreciative towards all those who commented and left feedback, including yourself, that was what I was looking for. More experience for future maps, thats the main thing to upgrade - not this map itself, it's not like it's going to any league or anything.
Thank you again.
|Man omg, plz add the starting locations :D. Some1 might want to play this map|
|12 o'clock shouldn't be an expo|
since all the accion is centred at south, what about giving a gass to the upper minonlies? maybe a 2500 geyser.
SE and SW MINONLY? what about making SE and SW islands? tankable from the bacilica, or something.
i wonder what is zerg gonna do with all that minerals :(