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Last update for (2)Black Hawk 1.1 : 2007, 08, 08 07:34
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2221 (2)Black Hawk 1.1 128*64ProTosS4EveR0.4final

The map has been rated 57 times and got a total of 22 points
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Comments:   GMCS (0 elements)


ProTosS4EveR
Whoohoo, my first map with space tileset.

Show me your love! :]
spinesheath
Terran ownage. At least place a blocking mineral at the natural. I would do something about the middle expansion also.
ProTosS4EveR
Uploaded 2 replays.
I have bungled a little the middle expo, I will make it bigger.
Testbug
had never seen a 128x64!
hehe nice1, but a terran can lift a cc, zerg is shit in this map (what about a desert fox creep colony?)
the center high ground is easy to defend.
flothefreak
drop push through the lowground between bases = unstoppable terran.
lnept
bad
maximumdan
bashing maps with no explanations or suggestions for improvement. that's what the site is for, right inept?

first off the terrain looks awesome. i think these dimensions could work for an air map. the middle ground between the bases has to go for sure. I would also loose the path linking to two bottom expos. there are enough cliffs already. make something nice and open for z. either loose the building blocking the nats or put in a mineral block so terran can't lift to it. if you get rid of the 12 expansion, i would put one in at 6 if you get rid of the cliff there. gmcs.
ProTosS4EveR
-- UPDATE --

Tank push is now impossible from isle to isle.
Switched Psi Disruptor to Power Generator.
Added 16 mineral to neutral.
Middle and 12h expo removed and new island expo in the middle.
lnept
i was reinforcing what everyone else said
maximumdan
good changes, but i would make your middle expansion accesable from the ground, because right now the open area below it is worthless. z needs some open space worth holding. I like how there are only 7 resource areas on the map.
ProTosS4EveR
-- UPDATE --

High platform path removed.
Island expand turned to elevated expand.
No expand at 6h because there is not enouth place.
Testbug
there is enought plaace, a way from 8 to 4 is ok if size is like your plating with black squares, and where you used that platform, you can build some walls and a expo like R-opint but more opened?
ProTosS4EveR
Mmh, I see. I will try it, but i prefer this version of 6h without expo.

-- UPDATE --

Added expo at 6h.
modified by ProTosS4EveR
lnept
hard work doesn't go unnoticed...looks good now. My only suggestion is to remove 1-2 minerals from every expo, because again like "lost soul" it is a small map which encourages turtling, so to weaken terran it is better to have expos that last for not so long.
Alumni
solid map with interesting dimensions :)
maximumdan
yah lookin good now good idea to reduce minerals everywhere
ProTosS4EveR
-- UPDATE --

Removed some minerals at expos.
Added more doodads.
ProTosS4EveR
Added replay and turned the map type to final.
ProTosS4EveR
-- UPDATE --

- I have just changed buildings to sprites.
modified by ProTosS4EveR
Testbug
Shit!
click on the "articles" link and read how to make natural buildings.

you onle have de picture of the building.
YOU DID NOT TEST YOUR OWN MAP?

I HATE PPL SUBMITING MAPS, SUBMITING IT TO A MAP OF THE MONTH COMPETITION AND THE MAP IS FUCKING UNFINISHED.

can't you just go an play with the computer?
flothefreak
seconded
ProTosS4EveR
Sorry Testbug, I'm not at home and I can't update any maps. :/
ProtosS4EveR
"Be sure not to use Sprites -> Units. This does not work for neutral units!" I understand now >_<
Testbug
oh you read the article.
now Protoss foreber finish your map and i'll give you a nice picture via PM so u can wein the MOTW thing ;)
ProTosS4EveR
Holy shit, I can't run SCMDraft on this computer and I will be on it 2 next days... T_T
Testbug
ok your pow.generators are now neutral buildings.
i moved 6 o'clock mineral fields because of the starcraft keyboard where you see your 12 units, portrait, attack, move, sit down, stan up, patrol, say hi, etc.

i think this map needs some more help.
terran siege tancs can be droped in the center expo, those ramps areen's wide enought and tanks in the center expo can hit both mains.

so i chage back to "beta" version.
and don't you like your new pic?
modified by Testbug
ProTosS4EveR
Thank you very much. Which program do you use to transform the picture? ( I not sure if "transform" is the correct word because I have a lack of words :/ )
Testbug
hehe won't tell ^^
ProTosS4EveR
GOGO LOGO TOO!!1!1!!
Nightmarjoo
gosu^^
ProTosS4EveR
Oh, my version has the 6h expo close to the edge of the map. I am too lazy to fix that right now... :(
Testbug
download my version?

you version had wrong sprites, did you already fix that?
modified by Testbug
Replays


--evil_DNA vs PiNk]MaGe(1on1, 1.14)
--evil_DNA vs PiNk]MaGe(1on1, 1.14)
--evil_DNA vs PiNk]MaGe(1on1, 1.15)

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