| Back to "final" maps. Show all maps. Last update for (4)Penny Side : 2007, 06, 09 11:52
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2254 | (4)Penny Side | 128*128 | M# aka Mapghost | 2.0 | final | | The map has been rated 27 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
NastyMarine | | | great layout - very unique, something we dont see too much of. especially when its rather simple.
mains are very small. modified by NastyMarine | mapghost | | | ps.
side expo's minerals has 1200. because they are so easy that players can defencing. | spinesheath | | | especially the design (terrain and decoration) of 3 o'clock reminds me a lot of some other map... Was it mercury? Meh, dunno...
I would consider hurting symmetry a little for 9 o'clock - because of the gas placement, red has a little less "useful" building space, so you could enlarge red's main a little to the bottom and move the starting location downwards as well. Just a little.
Actually, purple might want his minerals a litte to the right as well, considering building space. I suppose you placed them more in the middle because of harrassability? modified by spinesheath | flothefreak | | | very cool layout again. standard gameplay with new addition due to the 2nd expo setup. like it.
map seems to favor static races, like TvP, TvZ, PvZ. playtest can prove me wrong, though. |
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