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Last update for (4)Penny Side : 2007, 06, 09 11:52
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2254|| (4)Penny Side|| 128*128||M# aka Mapghost||0.1||final|
The map has been rated 38 times and got a total of 5 points
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|great layout - very unique, something we dont see too much of. especially when its rather simple.|
mains are very small.
modified by NastyMarine
side expo's minerals has 1200. because they are so easy that players can defencing.
|especially the design (terrain and decoration) of 3 o'clock reminds me a lot of some other map... Was it mercury? Meh, dunno... |
I would consider hurting symmetry a little for 9 o'clock - because of the gas placement, red has a little less "useful" building space, so you could enlarge red's main a little to the bottom and move the starting location downwards as well. Just a little.
Actually, purple might want his minerals a litte to the right as well, considering building space. I suppose you placed them more in the middle because of harrassability?
modified by spinesheath
|very cool layout again. standard gameplay with new addition due to the 2nd expo setup. like it.|
map seems to favor static races, like TvP, TvZ, PvZ. playtest can prove me wrong, though.
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