Fastest 4 Minerals in Starts have 375.
Others(6) have 1500.
You can take other starts in game by build
command center opposite starting point.
First Expo has 6M 1G
First Expo's 3 minerals have 20.
First Expo's 4 Poor minerals have 375. they are standing for zerg's 3 hatchery play.
|great exeuction. BUT one big problem - gas issue!!!!!!!!!!! fix that please.|
|i dont like your 'fastest' approach to the map, but whatevs :P|
I was tested this map, but Gas issue wasn't important at test game because players are has same far gas. hmm.. and it can't be modified because 'can-build-otherstarts' is this map's biggest problem. it will be very bad if i modify gas issue.
modified by mapghost
|Suppose both players start at the bottom of the map. One day one of them will want to expand to another main (in a longer game), so, where should I place my nexus? (CC is not such a big problem, can be lifted after the "fastest" mins are mined off; same goes for hatches, just place another)|
|Luna the 2nd! gw though...|
|gas issue is important mapghost, every zerg player will hit you with a stick when his opponent gets 3-4 mutas more and for free because of your gas placement! |
the fastest approach is a cool idea which messes and changes the BO timing up. but as spine said - expanding will be a bitch.
modified by flothefreak
I said that all players are same far gas, so they are equal. and i can't modify gas issue because other starts required by players.
|guys he seems to be a fastest player and trust me they dont know dilly about gas issue... might as well show him the article........|
|can i request melee ver?|
|What gas issue? The mains all require 4 for optimum.|
Won't the mineral block at the bottom mess up the starting workers' position? And will it cause issues with early mining/returning?
Guys what are you talking about? This is nothing like fastest oO
The map is interesting, bit weird, forces zerg to 3hatch not 2hatch FE, though I bet you'd be fine building next to the nat geyser to block everything.
I don't see anything wrong with the map, but it is very similar to luna, except that the mineral only has a geyser.
Oh one last thing, why are the starting locations/mineral formations so far from the edge of the map? I think I'd rather they were a little closer to the edge.
|you should always try to get a 3-gas. many players still dont know the difference...|
and those "far away"-gases also have significant differences iirc the gas issue test.,
|depends on how much of a gas issue nazi you want to be ;)|
I don't think he could without having to alter the mineral formations much make it more balanced, as he already said.
Players should learn the gas issue >< Mappers shouldn't have to at all turns bow to the player, however contradictary that statement is to how mapping ought to be...