|hm, i may pimp this.|
|Ok I edited Ptar's edit of Deathman's map. What I changed from Ptar's version:|
Took out the path at the very top.
Opened up the middle, and in the process removed two expos.
Replaced the removed expos with 6 block mineral onlys, I felt there was too much easy gas otherwise.
Made the inbase mineral onlys easily cliffable.
Shifted main formation and forced players to have to use 4 workers for optimum mining.
I just realized that I can kill the cliff behind my new mineral onlys, I think I will do that now.
There is now TONS of building room.
|the lower half is great. But idk why but i really miss the 12 oclock passage alot. I think it adds to the gameplay alot.|
|I left some of the cliff, but removed some so it wasn't so close to the bridge. I was somewhat afraid of zergs trying this azalea style, which hopefully now would be suicide.|
|Great, this map is getting a BWMN project. Maybe reveal the upper path and block it with some neutral buildings? Whats the password, if i am allowed to ask? Cuz i wanna change the mains. We gonna make this map perfect. |
PS: You destroyed the perfect symmetry ^^
modified by ptar
|HAHAHAHA! I like it now but yes 12 o' clock was a good thing.|
|Ptar if you like this version then dl it edit it and edit your copy I don't want to give away the password lol.|
The problem with having the top path is that the main/nat becomes very insecure whilst it is very secure now, with it being secure space is no issue; ie you have plenty of space.
Blocking it with a neutral is like taking the map and fucking it in the ear until its brain in pieces fall from its nose. You'd rape it with bad pathing :(
Not all concepts are redeemable, sometimes you have to take what you can get.
|I didn't tought about pathing. Sry. If every mapper uploads the same map with only one or two changes then the database will grow fast. Of course i understand why you want to keep the password.|
modified by ptar
|Hmmm...I knew that someone could easily tank the first expansion however it is easy to control that location :)|
|If I had learned proper decorating I coulda done that...however the bottom removed the "Manta's" head.|
|I didn't recognized that it was a head :|
|lol. Thats why I called it manta. The spirals were eyes.|
|Once all of us agree on an actual final version I'd be happy to delete the other edits if everyone is fine with it :) Until then the database can suffer with 3 versions.|
|I'm fine with my v being deleted. Its just there ARE some imbalances which I will point out in the GMCS|
|I also agree. Only uploaded it, so deathman can see how it looks when it is decorated. |
|I never decorated Manta before because I hadnt discovered the wonderful new SCMDraft2 version (the one that mirrors)|
|decoration imo shouldn't be done with symmetry, well do it symmetrical, than change it/vary it or so. That just saves time =/ Most of my newer maps take about ~10 constant hours mapping, often more than that, with 2 other hours of constant decoration lol.|
|flo already expressed his desire to join the community project, now we need nasty and starparty to join the pimpage :)|
Lovely work so far, really ;)
|Where it says authors, it should be:|
"Too many to list" ROFL! :)
|Author: Broodwarmaps.net :D|