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Last update for (2)Bleed It Out : 2007, 06, 10 23:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2263 (2)Bleed It Out 128*128Single-1.7final

The map has been rated 54 times and got a total of 90 points
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Comments:   GMCS (0 elements)


Single-
At The Back entrance Mineral Walls: 100
At The Back Multi gas - Depleted
modified by Single-
NastyMarine
I've seen this on mapdori. Its a very interesting layout and quite complex - But thats what all new pro maps start like. So i'd expect with a few practice games, it would play nicely. It seems like a very solid map.
modified by NastyMarine
Mapghost
Hi Single ^^
NastyMarine
edited author name :)
ProTosS4EveR
Very interesting map with a lot of paths.
I'm not sure about main's backdoor, i think that it will be mined automatically. I test it right now.
ProTosS4EveR
It is not mined automatically and it is not really a backdoor, just small units can pass and main can be tanked from the cliff. I dislike also this nat setup.
ptar
It's awsome that all the koreans come here!!!
I think this map has a nice concept and execution. You have to play some new strats. Maybe you should remove a gas from the backdoor expansion or the natural?

PS: Nasty i saw this on intothemap^^
modified by ptar
Single-
Mapghost // Oh.. Hi Mapghost :)
flothefreak
very cool ideas, but i fear terrans dead-harassing zergs (natural minerals, main minerals...)
Nightmarjoo
mm Seems the mains are a little too easily tankable, similar to the mains in my map (2)Transposition. That's a weird expo, the one with minerals on the side of the cliff lol. Definitely seems too terran favouring, with easy gas and lots of cliffing action. I'm not sure I like cheese-center, the area behind the main formation.
But I like the map past the area near the main/nat/backdoor, just that area seems awkward to me.
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