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Last update for (4)Forgotten lands1.1 : 2007, 06, 15 06:06
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2285 (4)Forgotten lands1.1 128*128[uTm]HeMe3iC0.5beta

The map has been rated 42 times and got a total of 21 points
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Comments:   GMCS (0 elements)


ProTosS4EveR
The middle is really really tight... and what are the 12 middle's minerals for if there is a rocky ground?
[uTm]HeMe3iC
Oh, excuse, I did not know, that this name is already borrowed, I was going to rename it...
modified by [uTm]HeMe3iC
[uTm]HeMe3iC
That them to extract it would be necessary to construct command center not on standard distance...
ScoutWBF
Your mineral placement is bad.
[uTm]HeMe3iC
i have new version, with new position of minerals,like in normal maps, i must create new map folder or edit this?
modified by [uTm]HeMe3iC
modified by [uTm]HeMe3iC
flothefreak
edit it
[uTm]HeMe3iC
done
[uTm]HeMe3iC
any ideas/comments?
this is bad map normal or good?
flothefreak
map is too tight, and those center expos with the cliffs next to them are useless but disturb the gameplay.
also, if you had tested this map at least ONCE, you had experienced that miners go crazy. dont place minerals behind stuff (in this case other minerals) where they are unreachable for workers. they get confused then, trying to reach those "free" minblocks.
Deathman101
I agree with flo...i am scared to even try it.
[uTm]HeMe3iC
monerals placed behind the stuff only on exp? but it special-this exp under main base defence
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