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Last update for (6)Death Meter : 2007, 06, 16 22:46
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2287|| (6)Death Meter|| other||Excalibur||0.2||experimental|
The map has been rated 25 times and got a total of 5 points
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I uploaded this for the concept only.
As you can see its a little different. Its meant for 3v3 play, and i admit i really fucked up on it. However, i love the concept of how it works, and im having a really hard time fixing it up.
I plan on scrapping this map specificly, but the concept itself is what i want to rework. Perhaps turn it into a 3p only? Or widen the map and connect between the two near-mid players?
|As it is now, life will seem a bit hard for a player who is stuck with two enemies on his half of the map (no purpose for him other than to hold back his two enemies). I think that three separate islands would be interesting though, and I like the original concept. |
modified by pOOwarriOr-
|As i said it was meant for 3v3, whoever connected with whoever was the teams. This was made for a friday map night with some friends basically.|
|I like it, but of course it's no competitive map. I think it's probably fine as it is, since it's a 'fun' map.|
|I suggest to thin those high platfrom thingies around the mains; there might be some dropspots...|
This map sure could be a fun 3n3 map - either island play or 2 2n1s.
Maybe a blocked path connecting the 2 islands is an option - blocked with several XelNaga Temples, so that it will take quite a while to break through.
|Im contemplating cutting the map in half, and centering the third player to make a surprisingly godly 3p map.|
And that blocked path would work if i had the room to make it. It would be extremely thin and unbalancing if i added it in at the current.
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