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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2287 | (6)Death Meter | other | Excalibur | 0.1 | experimental | | The map has been rated 42 times and got a total of 5 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Excalibur | | | Ok.
I uploaded this for the concept only.
As you can see its a little different. Its meant for 3v3 play, and i admit i really fucked up on it. However, i love the concept of how it works, and im having a really hard time fixing it up.
I plan on scrapping this map specificly, but the concept itself is what i want to rework. Perhaps turn it into a 3p only? Or widen the map and connect between the two near-mid players?
| pOOwarriOr- | | | As it is now, life will seem a bit hard for a player who is stuck with two enemies on his half of the map (no purpose for him other than to hold back his two enemies). I think that three separate islands would be interesting though, and I like the original concept. modified by pOOwarriOr- | Excalibur | | | As i said it was meant for 3v3, whoever connected with whoever was the teams. This was made for a friday map night with some friends basically. | Nightmarjoo | | | I like it, but of course it's no competitive map. I think it's probably fine as it is, since it's a 'fun' map. | spinesheath | | | I suggest to thin those high platfrom thingies around the mains; there might be some dropspots...
This map sure could be a fun 3n3 map - either island play or 2 2n1s.
Maybe a blocked path connecting the 2 islands is an option - blocked with several XelNaga Temples, so that it will take quite a while to break through. | Excalibur | | | Im contemplating cutting the map in half, and centering the third player to make a surprisingly godly 3p map.
And that blocked path would work if i had the room to make it. It would be extremely thin and unbalancing if i added it in at the current. |
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