broodwarmaps.net banner

BWMN Time
06/26/2022
00:52
News
new account
list users
Login:
name:
:PW.:
Replays
Map DB
ICCup
Map Access
New map
Edit map
 


Back to "experimental" maps.   Show all maps.
Last update for (6)Death Meter : 2007, 06, 16 22:46
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2287 (6)Death Meter otherExcalibur0.1experimental

The map has been rated 41 times and got a total of 5 points
<<>>
Download
Melee


You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
Comments:   GMCS (0 elements)


Excalibur
Ok.
I uploaded this for the concept only.

As you can see its a little different. Its meant for 3v3 play, and i admit i really fucked up on it. However, i love the concept of how it works, and im having a really hard time fixing it up.

I plan on scrapping this map specificly, but the concept itself is what i want to rework. Perhaps turn it into a 3p only? Or widen the map and connect between the two near-mid players?
pOOwarriOr-
As it is now, life will seem a bit hard for a player who is stuck with two enemies on his half of the map (no purpose for him other than to hold back his two enemies). I think that three separate islands would be interesting though, and I like the original concept.
modified by pOOwarriOr-
Excalibur
As i said it was meant for 3v3, whoever connected with whoever was the teams. This was made for a friday map night with some friends basically.
Nightmarjoo
I like it, but of course it's no competitive map. I think it's probably fine as it is, since it's a 'fun' map.
spinesheath
I suggest to thin those high platfrom thingies around the mains; there might be some dropspots...

This map sure could be a fun 3n3 map - either island play or 2 2n1s.

Maybe a blocked path connecting the 2 islands is an option - blocked with several XelNaga Temples, so that it will take quite a while to break through.
Excalibur
Im contemplating cutting the map in half, and centering the third player to make a surprisingly godly 3p map.

And that blocked path would work if i had the room to make it. It would be extremely thin and unbalancing if i added it in at the current.
Replays



Upload replay for this map
Add your comment:


Because of heavy spam on the map comments, it is needed to be logged in to post. We are sorry that this has to be done because nothing else stops spam bots
random map
  (2)Unknown Beauty
Newest updates:
  (4)Patricia0.93
  (8) Final Explora..
  (3)Nobody 0.67
  (4)yet again
  (6)Ancient Bridges
  (6)Dreamweaver
  (2)Sea_Breeze_1.1
  (2)Reflection 0
  (4)Lost Horizon 0..
  (4)Unleash the Fu..
MOTM
  • month 12:
      (4)Oil Flow_0
  • MOTW
  • week 2021.01:
      (3) Lambda 1.0
  • Main Forum
  • Share..(Shade)R)
  • I nee..(
  • Magna..(RedGoliath)
  • No Fo..(Minerals)
  • Feedback
  • This s..(triller1)
  • Rotati..(triller1)
  • Off Topic
  • scm dr..(sugardad)
  • Vetera..(ProTosS4Ev)
  • What's..(triller1)
  • Starcraft 2
  • announ..(triller1)
  • STARCR..(triller1)
  • Search Forum
    Articles:
     
  • How to make larvae spawn at the bottom right corner  
  • Worker pathing guide - How to debug and balance resour  
  • An elegant way of dealing with cliff asymmetry
  • Competition:
     
  • Innovative Naturals Competition  
  • Tourney Map Pack Aspirant Suggestions  
  • Maps That Need A Remake  
  • Think Quick Map Contest ($100 prize)