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Last update for (6)Death Meter : 2007, 06, 16 22:46
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2287 (6)Death Meter otherExcalibur0.1experimental

The map has been rated 41 times and got a total of 5 points

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Comments:   GMCS (0 elements)

I uploaded this for the concept only.

As you can see its a little different. Its meant for 3v3 play, and i admit i really fucked up on it. However, i love the concept of how it works, and im having a really hard time fixing it up.

I plan on scrapping this map specificly, but the concept itself is what i want to rework. Perhaps turn it into a 3p only? Or widen the map and connect between the two near-mid players?
As it is now, life will seem a bit hard for a player who is stuck with two enemies on his half of the map (no purpose for him other than to hold back his two enemies). I think that three separate islands would be interesting though, and I like the original concept.
modified by pOOwarriOr-
As i said it was meant for 3v3, whoever connected with whoever was the teams. This was made for a friday map night with some friends basically.
I like it, but of course it's no competitive map. I think it's probably fine as it is, since it's a 'fun' map.
I suggest to thin those high platfrom thingies around the mains; there might be some dropspots...

This map sure could be a fun 3n3 map - either island play or 2 2n1s.

Maybe a blocked path connecting the 2 islands is an option - blocked with several XelNaga Temples, so that it will take quite a while to break through.
Im contemplating cutting the map in half, and centering the third player to make a surprisingly godly 3p map.

And that blocked path would work if i had the room to make it. It would be extremely thin and unbalancing if i added it in at the current.

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