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Last update for (2)Joust : 2007, 06, 19 22:17
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2290|| (2)Joust|| 64*64||1iCH||0.4||beta|
The map has been rated 42 times and got a total of 15 points
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|Hey all at bwmaps.net, this is my first post here.|
I based this map on the popular map Bloodbath, but for two players.
Please leave your comments but dont be too harsh since this is my first map ^^.
modified by 1iCH
|lol hi 1iCH. You don't have to leave your comments in gmcs, can comment here :) gmcs is more for map suggestions and whatnot. Just make a new account/login and you can comment here :)|
The map seems ok, I don't see any striking balance issues because I never played bb very much, so I don't know the balance on these small micro oriented maps very well =/
|lol my gmsc post was mistake :S. then i realised u had to log in to post and did so :o|
please scale down your picture, though. it's huge in size and screwing GMCS placement. use 768x768 to fit the standard of this page.
i wont comment the map, because i dont play such tiny maps, and for my part, i think there's just not enough room and potential to make really different maps on this size.
|Thanks for comments so far, and i agree with you flo, but i wanted to start small =).|
Im made some major changes to the map, as the layout seemed a little too bland.
I swapped the main bases with the naturals and added some new mineral walls next to the old mineral only's. Zerglings can run through these.The old mains are now mineral only expos.
I also added more minerals and gas to the map overall so its less of a rush map, and rush distance must be increased now by about 5-6 seconds.I redid the centre, fairly obv :O.
Im aware there may be imbalances and i would like to know what they might be.
Another problem is pathing, units tend to try to run through the mineral walls if you rally them to the enemy base. I would like to know how to fix this without massively changing the map. ty.
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