Hey guys this is my first attempt at Jungle and I put about 2.5 hours work into this one.
I tried to choke the exit to the nat so that it will be a little better balanced for zerg (I now know what you guys were talking about, the damn choke makes all the difference), as well as choking the back door to help terran, while maintaining an open main battlefield for protoss.
My decoration isnt completely finished. My new unbuildable-battlefield style made doodads hard to make, however there are not many walkables in jungle so dont blame me :P
As always this is beta any suggestions would help...I would also like to have a template for extended ramps, the only reason I double-ramped in middle is because I suck at custom-terraining myself.
Also, 2.5 hours is nothing. I usually put 10-12 straight hours into making a map, then 2.5 more hours pure decoration. Then I go and get no sleep.
|You got too much free time, Nightmarjoo...|
|Picture is not working.|
|Thats why Nighmarjoo said he has to reupload the map. |
PS: You can't download the map, too.
modified by ptar
|eather map nor pic work ;;|
|lol spines, well that's why I don't make that many maps^^|
|sorry evry1...i was at a friends house all last night. I'll get right on it.|
|This is what it displays when i submit it: |
Warning: unlink((2)pirate's bay(n).jpg): No such file or directory in /www/htdocs/v127008/mappage/edit2.php on line 15
You have an error in your SQL syntax. Check the manual that corresponds to your MySQL server version for the right syntax to use near 's Bay', mel='(2)Pirate's Bay(n).scm', players='2', mapend ='scm (2)Pirate's Bay has been edited
Back to mapdatabase
|you have to drop the ' in the map's name.|
Pirates Bay(n) will work.
|Shit! Why? Oh well...|
|The backdoor is imba in zvt... Zerg will be fucked. Always (well, almost always), when you make a backdoor entrance, make the path from main to main longer, than the real distance... If you understand what I mean. I really got no solution, how to fix that ZvT problem :S. But your maps are getting better... Just, try a map with no mirror tool used :)|
|I used to go with no mirror tool, just got lazy. I think I may use symmetry only in making the basic shape, then I will custom. It will start to take 10 hours then :P|
|You get more respect when you use more time to your maps... I've noticed myself ^_^|
|Too much money at the mains and naturals.|
|I was told I needed to add money...here were requirements of main/nat|
-8 1500 mins
-1 5000 gas
I added around two 150-500 ones to make it look nat
|Oh sorry wrong map :(|
-Reduced cash in main/nat
-Fixed problem in backdoor
|map is too open, concept is not balanced at all. it wont ever be without removing the closest ramps and the lowground there|
|The...lowground? flo are you delusional?|
|i was talking about this lowgroundcliff (when ramps are removed). it would be too powerful for t push through it.|
|You mean raised jungle? Or the actual cliff the main rests on?|
|flo? What do you mean for gods sake?|
|some of the ramps disappeared|
|Yea Radix I edited it...|
|oops sorry ddnt see that|
-Fixed Left Ramp
-Added middle high ground decoration
|ok... the N expos are now retarded and useless and impossible for two players to have two expos there.|
|Thats the idea, made it so the attacker cannot take the nat. |
modified by Deathman101
|Are you retarded? The center north expos. They are as retarded you seem to be. If the idea is for them to be useless, then remove them from the map oO|
|Ok I thought by N you meant Nat, what the hell should I do then? turn it into part of one of the passages?|
|You have to completely reshape the north entirely. This includes the nat barriers. I suggest redoing the nats too, as they feel and look like crap.|
|A good reason would help in terms of the nat ><...i dont know whats wrong so how can i fix it?|