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Back to "final" maps.   Show all maps.
Last update for (4)Wake : 2007, 07, 17 14:28
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2346 (4)Wake 128*128Single-0.7final

The map has been rated 70 times and got a total of 49 points
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Comments:   GMCS (0 elements)


Deathman101
I can see this has quite a few imbas..first off purple's main is really big.
ProTosS4EveR
Same concept as (4)Fantasy, nice deco.
Purp's main is as big as teal's, red's is a bit smaller and blue's have to be bigger.
Ways from main to main are imbalanced: purp to blue < purp to teal and red to blue > red to teal. I don't remember if Fantasy has the same problem.
What about the catwalk expo? It may make some imbalances because only teal has this expo.
Red's main is harder to defend from muta harass than the others.
Deathman, if you see issues, write them. Maybe some of them are important.
modified by ProTosS4EveR
Nightmarjoo
lol no, balance isn't important with maps like this. It's just impossible to balance perfectly.

Anyone recognize the maps in this one? I think SW might be nostalgia but that's it for me oO
trcc
I think top east is chameleon :P theres less mineral blocks tho =o
modified by trcc
ptar
bottom right + the middle could be PA.
Single-
1 Starting Mineral Wall - 16
DeSade
nice approach but blue having 2 entrances is impossible.
Deathman101
Oh sorry...I was in a hurry and poked my head into this map
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