|I made another 2v2 (ums)allied map and wanted some feedback. Feel free to blast away.|
|1st. alot of ways to come into the base.|
and 2nd. ... why did u make an ums-only 2v2 map?!
|UMS is for allied play. Ive changed nothing but the start locations. |
I think allied maps are more strategic for 2v2 games. On normal maps theyre mostly decided on rushes IMO.
|What happens if there is Zerg player and Terran player in the same base ? lol|
|tarsier-the creep wont reach that long unless zerg build hatches next to terrans main.|
|agreed with BestTarsier. Mins/gas should be curved in a opposite manner, to encourage the use of the big space on the sides of each main, while still encouraging teamwork play|
|gas imbalance btw|
|Updated version with changed mains and expo placement. Also added two hills reminiscent of peaks of Baekdu. (to help out terran on this rather open map)|
|Reuploaded with minor changes.|
|IMO map is good but it's too big (64x192?) so minimap is unreadable (it's hard to see single Zergling or worker going to scout You for expample).|
modified by Prezes83
|It's a nice concept I guess but the map is a bit plain. It might still play well.|