Deathman101 | | |
Yuck its kinda underdecoed, it has gas issue at nat (ill show it6 on gmcs because its a air map), and last thing. It doesnt look like it has much building space. |
Deathman101 | | |
actually...both expos near main are gas issued |
th0t | | |
It's not island map... |
ScoutWBF | | |
Temple on a bridge! Awesome! at least remove the temples in the water if you make it completely blank. |
Alumni | | |
may i suggest to have a more clear path out of the main to the nat. in addition, widen the center bridge a little and eliminate the 2 temples in the water and place them elsewhere along with finishing the rest of the deco. i think those suggested changes would help out the map alot. :) modified by Alumni |
ProTosS4EveR | | |
The gas issue at nat is insignificient in regard to the main... go check the gas issue thread. (traductor tells me "With regards to" idk if it is the right sense)
The buildable temples are getting famous.
2nd edit, the gameplay can be very interesting! ^^ modified by ProTosS4EveR |
Alter.Ego | | |
The hole in the temple wall is too tiny - make it wide enough so at least dragoons/tanks/dt can pass.
That temple on the middle bridge really should be removed.
Some more decoration would be nice.
Overall I like it. |
FateD | | |
yea, you should remove middle temple, and maybe replace it by a neutral 5k temple?
the map seems weird to me.. not much building room out of the main, so you cant even really use big units unless u base it on drops (well i think, i aint 100% sure about entrances, i didnt test em) |
Lancet | | |
If only the small units could get out (lings, zeals and m&Ms and firebrats) it would be an interesting concept. As it turns out hydras can also exit the mains and that is a big advantage for zerg. Nice terrain blends though. |