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Last update for (4)Fly_me_to_the_Moon_1. : 2009, 08, 13 23:19
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2496 (4)Fly_me_to_the_Moon_1. 128*128Archenar1.3final

The map has been rated 76 times and got a total of 100 points

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Comments:   GMCS (0 elements)

I found this map on mapdori, the author is Archenar and he has a GOOOOOOOOOOOOOOODLY DECOOOOO ( best deco i've ever seen :O ) I WILL COPY HIS DECO (or try)!!!1!1!!!

IDK for gameplay but i think there is a pathing issue due to the xelnagas.

I tried to make a nicer pic but SCMDraft doesn't want to show the creep :[
modified by ProTosS4EveR
the name is def. to long.i agree that this decoration is good - but, even on the first sight, it's always place for an upgrade.just look to the simple motiv in the and there i would place better the resources,also.what i really dont like is the double gas in the main.and this stupid creep helps just zerg.

but no doubt a good map
an interesting approach to those dual-expos actually
wow amazing...
the creep is there to make fe possible for zerg (sunk placement)

also great idea with the gas... i allready thought of this but replacing the xelnaga with a usual wall :o
woowang k good k
very good layout and style.
Oh man this map blew my mind. I love how he placed the expansion geysers, and keep early expansion options are still open for zerg without putting the natural right in front of the main. Is this one of the new pro maps?
I have to shorten the map name to play it. There is no horizontal or vertical pathing issue, I tried it. I am concerned though that the creep colony will be used offensively.
This is like 10/10 gosu...
10/10 VERY NICE MAP :)))
excellent map! I would love to use it for next Avaton!
modified by NastyMarine
isn't this an old map ? :D
Cool map, but I don't like the double gas in main :(
Double gases are badass. I'd move one of these gases to natural expos and it'll be fine. Also, mains might be a bit bigger.

I love the concept of gas blocks but I'm not sure how it will work during the game. There may be workers glitching on the other side of baricades or something... Anyway, as long as u make sure it's pimped it'll be amazing.

As Terran, I'm a bit sad you cannot wall-in at the natural due to this creep. Yes, colonies can be destroyed, but some early game no-troops strat are disabled by this creep setup.

The last thing I don't like is name of this map. Anything not mentioned above (deco, shape of the centre, concept etc.) is awesome.

--anex vs RockSmasherDude(1on1, 1.16)
--anex vs Div(OD)(1on1, 1.16)
--Hilarious vs BobbySue(1on1, 1.16)
--Rancores vs ibats(1on1, 1.16)

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