Ramp flows are amazing
Good use of spells, not over-spammed
A little worried about the big ramp to the mains, how much are the min blocks?
|Don't EVER use a bridge for a choke! Not to mention that is too wide...|
Sorry, that i don't explain why, but i am sure an experience mapper/gamer (also) would tell you why.
|bad one |
|lol excalibur you just made a fool of yourself :S|
-the entrance to main/nat will cause balance problems
-pathing is screwed heavily, up to unplayable
-speels are randomly placed, at least the swarms
-many tight paths
-terran will die because 2nd expo is SO hard
-expo placement does NOT provide a good gameflow
|I'll fix the bridges.|
I'm completely trashing the mineral block and replacing it with Xelnaga temples with dwebs behind to prevent the ENEMY from breaking the wall.
I'm rearranging a few expos to make it a little more macro-friendly instead of a 100% rush map.
|Are you kidding me? ):|
|I guess LGI hasnt seen Katrina yet.|
The map is innovative and cool but with something this experimental, theres no real way to judge how it will play by looking at it or even a few games.
As for the layout, its awesome. It has lots of variety and style. And the execution is nice too.
Suggestion: Make sure there is at least one grid space between a mineral node or gas and the edge of the map for gameplay issues.
|LOL PLEASE FIX PATHING|
Main chokes are terrible :(
3rd gas in zvt looks hard to secure =/
Map is like a protoss nightmare lol. The expo layout looks really bad for p imo. A closer min only would help p without hurting balance I think, if you can move stuff around to fit it without warping the map too much.
Spells look fine to me.
|I'm replacing the mineral block with a new solution and the bridges to the mains WILL BE SHORTENED.|
I've got plenty of ideas to try out, so I'll balance this out in the end. Stuck in school atm (woot for the library), but I'll work on it when I get home.
|Oh, I'll be rearranging the expos also. Right now, a 3rd expo is very hard to obtain.|
|"I guess LGI hasnt seen Katrina yet."|
On Katrina Terran still only need 2 supply depots and a Rax to block their choke (there's a neutral building to help them). Bridges are just a nightmare to try and block, because ground that looks buildable near them isn't, and it's just really confusing (not sure how many buildings it actually takes, probably 4-5). My last experience trying to wall a bridge was like 2 years ago though, so I dunno (it was also on badlands tileset).
|PS: Titan/Moebius, if you want someone to play on this map with, just ask me :) AIM @ slicksalsa|
I never mind giving out my AIM for games because no one ever takes advantage (._. HEHE
modified by PsychoTemplar
|My schedule is too tight for me to hardly EVER get on Bnet anymore, but if you play other people on it, submit the reps (to the right of the download link).|
|After it's edited, I can play some games. But not before then^^|
All I have left is to work out my pathfinding then I'll resubmit.
"if you play other people on it, submit the reps (to the right of the download link)."
OH WAIT WAIT, where do i upload the rep?
modified by Testbug
|Um...between the map pic and the "newest updates" is an upload replay button.|
|Still can't find it ='(|
Could you be more specific?
|Under "type" "rating" and "play type" at the top. -_- |
It says "replays".
modified by Moebius
|lol you guys take trolls so seriously.|
GUYS, I FOUND "REPLAYS", RIGHT OF THE PICTURE, LEFT OF NEWEST UPDATES, RIGHT OF THE MAP DL, BELOW THE RATING I'M ABOUT TO MAKE 2.5 FOR THE HELL OF IT, BUT I STILL DUNNO WHERE I UPLOAD MY REPLAYS TO LOLOLOLOL
- Added an expo near naturals with gas behind the minerals.
- Removed mineral blocks and replaced them with Xel'Naga Temples and Dwebs to fix pathing and balance.
- Reduced bridge into mains back to normal size.
- Bridges removed, replaced by land bridge for Terran blocks.
- Dark Swarms removed.
- Resources in naturals adjusted closer to the main entrance to aid Zerg defense.
- 1 mineral removed from the more distant gas expo on the left and right sides of the map.
- Observer start locations added.
- Various terrain tweaks to remove some blocky areas.
- More doodads.
|fail, try again|
protip: neutrals have same pathing issue as min onlys.
Everyone rallies to natural these days anyways.
|yeah, i rally my gates directly to the enemy's natural when rushing. but wait - oh... :/|
|i suppose any half decent gamer would be able to move his scouting unit through the expo... And when you build an army it might be an idea to destroy the wall...|
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