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mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2543 | (2)Endymion(o). | 128*128 | Kaw | 0.3 | final | | The map has been rated 50 times and got a total of 15 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
kaw | | | Well this is my first submission here. It really should be opened in scmdraft or some viewer that won't automatically reject illegally placed doodads. All mirroring has been redone to have a cooler deco. I bring you Endymion. modified by kaw | PsychoTemplar | | | Interesting map. To be honest I really don't know much about balance in these styles of maps, but I'll share my first reactions anyway, just take them with a grain of salt.
Right now it looks difficult for Zerg to defend their main entrance with Sunkens from their natural.
The excessive amount of doodads along with many paths make it look like it will be difficult to move large armies around, and even harder to flank. This would be especially hard on Protoss in PvT because of how retarded Dragoons can get on Doodads.
PS: Reupload without a "." on the end of the filename. I believe it will screw up the scripting for the database (your map might not show up in some instances). modified by PsychoTemplar |
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