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The map is too tight, there is no room for flanking at all. Also, I think tanks can hit the horizontally adjacent nat's miners. In general tanks are too strong because the map is so tight.
The mineral on the min only is pretty unnecessary unless it's over 8 minerals, in which case it's sort of just annoying, but I guess it does delay a hatch or nexus. It won't delay a cc though, which can be placed near the mineral for fast mining of it, then lifting the cc =/
Gas issue, see our articles section on the left side of the site, there's a couple about the gas issue. Basicly, for the mains, it's important to keep the geysers all either directly above or to the left of the starting location, because the others all mine optimally with 4 workers, and mine at different speeds with 3. This is less important to consider with bases other than the main.
Tanks can still be placed on that highground cliff behind the nats, but they can probably hit things across the cliff from the lowground anyway.
|terran will lose every game here|
modified by XieXie
--SlowSea-Lzuruha; JianG[LighT] vs (1on1, 1.15)
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