|just playin around with sideways bridges :P|
mid gas 4000, double expo gas 1500 each
and the maps looks decent, aswell.
|Pretty impressively executed extended terrain, but I don't understand the purpose of the neutral at the double gas, or why you make it 1500 when it's still a really hard base to keep (which is a disadvantage to standard Zerg strategies).|
|Remove SLs for players 3-8 in the non observer version, and remove those player one drones in each base.|
|yes i was thinking about removing that; yet i thoguht it would balance it out a little bit. lots of people suggested removal, so i'll go ahead and take it out|
|update: took out the neturals. should open up the gameplay for zerg|
|I think it's too open. The expos are all really spread apart from one another. pvz will be really hard on this map.|
The map is friendly to zerg in zvt too, but not quite as much because there is no easy-to-grab 3rd gas, but ling flanks will be easy and stuff.
|The map is nice indeed but I mean comon..|
Wc isnt the best strat game, and yet, every map seems to get a lil closer to wc3 mapping, i think we should just try to make original maps with what Sc was meant to offer...
Btw, not blaming map in particular, just mapmaking in general
modified by FateD