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Last update for (2)Calamitrous : 2008, 07, 28 05:05
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2600 (2)Calamitrous 128*128neobowman0.1betaground

The map has been rated 37 times and got a total of 5 points

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Comments:   GMCS (2 elements)

tons of backdoors;o
I worry about the openess of the nat's, is it possible to fe in PvZ ?!
Backdoors are a nice concept that will keep players on their toes (how much are the blocking minerals?). There is a gas issue in West main (geyser should be top or left for adequate mining speed for all races), units leaving the mains towards the center will have to go through the worker mineral and/or gas lines.
There has been a major update. Please comment once more. The mineral blocks for nat are 40 I believe.
modified by neobowman
the blocking minerals are 400

I like the mass backdoors, but the map is a bit too square. desert is one of the tilesets which can be made look really natural and nice, you can improve the look of it.

The middle is a bit cluttered with the unwalkable doodads, while they do represent an obvious past battle, you might want to spread them in a wider area
modified by Alter.Ego
See GMCS, move the gas nat back and closer to the ramps but leave the "ramp-to-ramp" space free.
Completely remade the map, in twilight. Minerals for mineral blocks are as follows. Main backdoor:100 Nat backdoor:40 Islands:8
I hate deco in twilight yet I use the tileset a lot. Weird.
modified by neobowman
Huge mains. Minonly is pretty awkard. 4 and 10 clock exps are very, very broad.
Made the mains smaller, 4/10 expos narrower, and move the min-only. I changed the nat's choke so that tanks wouldn't have a field day against attacking units.

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