| Back to "beta" maps. Show all maps. Last update for (4) Black River 1.4 : 2007, 10, 31 00:57
mapID | Mapname (comments) | map size | Author | Rating | Type | play type | 2605 | (4) Black River 1.4 | 128*128 | CIGC)Darkstar | 2.2 | beta | hybrid | The map has been rated 25 times and got a total of 55 points | <<>> You can rate the map here. Chose a grade between 10 (best) and 0 (worst).
LaO-Artanis | | | no. | ProTosS4EveR | | | never. | ptar | | | at no time | Moebius | | | ...what? | Nightmarjoo | | | not even once. | Moebius | | | I sincerely apologize on behalf of BWMN that we are completely useless if you want good feedback.
Not really. :P | Protogod | | | Make the walls non-tankable by thinning them out, or making them thick with holes.
Make the center less t-biased by making it less narrow/cluttered
Close up that natural a little bit, and remove the indoor 2nd natural. It's too easy for T to turtle up and mass (kinda like how on Longinus T just needs to take his naturals +1 cliff expo)
Overall, make ht emap less systematic. Fewer paths, more open areas, etc. And make the expos more risky. If they can take their expos without putting themselves in harms way, its no fun.
| Lancet | | | Yeah I agree with Protogod, this is a terran-friendly map. |
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