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Last update for (4)Proximity_Mine : 2007, 11, 04 22:38
mapIDMapname (comments)map sizeAuthorRatingTypeplay type
2611 (4)Proximity_Mine 64*64FateD0.2betaground

The map has been rated 31 times and got a total of 5 points
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Comments:   GMCS (0 elements)


FateD
Hmm, if some1 could add pic thatd be cool..

Btw, I made this bc i was sick of having only 1 64/64 map to play and.. i think i did make something interesting :D (every1 so far liked it)

the block at entrance is 80
the 4 side expos connections r 8
the middle has 4 blocks of 8 n 2 of 24

and.. please give it a try bfore blaming it :O
Testbug
picture added
Lancet
LOL! Testbug beat me to it! FateD, the horizontal bases are too close to each other so it may just promote an SCV rush.
LML
so? drones/probes (5 or six of each) > 4scv's (range ftw;) )
FateD
Try it in 2v2 guys plz, idk, i wasnt sure at 1st, but the gameplay seem not to alwais end into a rush
FateD
Hmm, ima get on tonight and add a few replays on it prolly.. :)
uC.MorroW
far more interesting than blood bath thats for sure^^
boongee
Marines are just too good here. There are too many obstructions. Once terran gets like 6-7 marines it's all over
FateD
hmm bongee do u have any idea that would conter the obstructions?
FateD
like maybe a 2nd path into main?
adogg
I really like the terrain. especially the middle.
FateD
Guys, i had this idea, what if I added a swarm at every1's entrance (like past the min block)

do you guys think this could counter the fact ppl cant get out really?
Testbug
zerglings will be too strong with dark swarm + short distances, no way you can defend with only marines
FateD
anyother idea to fix it?
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