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Last update for (2)Stryx : 2007, 12, 30 21:13
|mapID||Mapname (comments)||map size||Author||Rating||Type||play type|
|2673|| (2)Stryx|| 128*128||SiaBBo||0.5||beta||ground|
The map has been rated 41 times and got a total of 19 points
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|My first map. I hope you like it. Say what you think.|
|I uploaded picture for you.|
|it is too quary, and also there are tons of tankholes;o|
|The edges of a couple of the high dirts are a bit too straight, and what's the point of putting a vespene geyser inside of a hole where nobody can reach?|
|Intersting layout, I like it, although a bit barren with respect to deco and too "squareish" for my taste but definetely OK for a first map and fun to play. There is a gas issue on your North main (right and bottom geysers mine slower than top and left geysers).|
Maybe move the nat a bit closer to the main's ramp for zerg's sake. Workers can get to that geyser behind the nat but I don't understand what you are trying to achieve by placing it there. The gas expo coming out of the nat on the way to the center is in a terrible place. It will mess up pathing both for units exiting the nat and coming into it and this will be even worse when you expo there. Move it to the opposite side next to the high basilica. There are several spots around the nat where tanks can be dropped out of the reach of melee units.
It would help if you described your map in a few sentences, like what you are trying to achieve here. I don't understand the map name or theme. Your map description is empty except for your name. Write a map description to go with your map name and theme. What is SJM Stryx? What has happened, is happening or will happen there?
Hey everyone, remenber to vote for MOTM-12! For newbies that is in the right side of your screen under "competition".
| No more tanks holes, I think so. Now there are mineralblock (16) If you pick those you can attack faster. I edited terrain look good.|
modified by SiaBBo
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