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|ok, this is really "experimental"^^|
As I'm not very good at making "natural" looking designs, I made one that can't be any more unnatural. I'm not really happy with the high number of expansions that clearly "belong" to one player, but you have soo much space when you use only squares for design.
Only really cool gameplay feature on the map is the middle. High/low ground still works (u can walk everywhere though), so it is important to be on the lighter areas, you have a big advantage in battle then. could give some nice micro fights possibly.
|The name suits it really well o_O|
|I actually really like this map :D|
|look at the bottom stripes.. you seem to have missed some water there|
|The center sux also. You must remember that even tough wou have no edges on the terrain , there is still different height values. therefore all units will act retarded in the center.|
|no the center is cool. The dont act retarded, they move normally. But the fact that there is different height values is very interesting for micro battles imo.|
I upload a new version now. I use some (16) sprites in it, how many can you use without risking to cause trouble with the unit limit?
|I believe it's 1650 T_t|
|Ok, so I can play around with it a bit. nice^^|
|New replays;) All 3 are worth watching imo, if you don't expect gosu players ;D|
|wow interesting map lol|
Seriously, I still think I'm a genious for creating this map, it's sad I'm the only one to see it;-)
|Haha I think it's gosu panschk^^|
--Panschk[FP], winter[FP] vs fantasma[FP], Ibor-(2on2, 1.13)
--Panschk[FP] vs Tombombalin[FP](1on1, 1.13)
--Panschk[FP] vs NT)hefty[FP](1on1, 1.13)
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