|Reuploaded. (cause some drunken yahoo deleted it)|
2v2 allied map (use map settings)
|Made various changes including easier access to high-ground to help out terran.|
|I suggest the mud ramps as better inverted ramps, and you shouldn't really use the normal ramps with the inverted ramps, they are too different.|
|2v2 allied map (use map settings), cant ever be palyed 2v2 public with stats :/|
|Well, the main problem with 2v2 shared bases is that it requires UMS (use map settings), which is not acceptable for higher levels of gaming.|
The team play feature from war3 (where players in teams are placed closest to each other) could solve this problem.
|Map size other. -_-|
Yeah, have to play ums, but I think it is still pretty bad. ;/
|Well,gameplay in those reaplays was really interesting. Toobad there is the UMS issue.|
|Uploaded a new version and 2 more replays.|
|re siabbo: map size havent turned out to be much of a problem. 192 * 128 is obviously way to large for 1v1 but works well for this kind of 2v2 map i think.|
re lancet: thanks for feedback on the replays. Were obviously not that good but i believe the map could work out for gosus as well.