|my first very own map so far, took me about 2 hours.|
...should play nice, if not, its pretty at all :D
|yes, i'm a lazy bitch its 100% mirrored, so call me the new LML now ;d|
|look like shit in pic, but look like the (2)MOTY ingame, GMCS i love you|
|nothing bad about 100% mirrored ^_^;|
looks pretty nice to play, tho.
modified by LML
|Distance from main to main seems really long.|
|I always use the mirror tool 100% .^^ I like the map a lot, but the isalnd expos don't realy fit. |
@ Testbug: You placed two GMCS? I can't find the second one only the ? on the ramp lol
|seond gmcs in the very middle, placed by me :>|
...gonna fix the ramp.
|saw it already xD|
|what shall i do with the islands?|
|blend the high raised jungle to the high dirt surrounding it, add a small ramp which is just behind the mineral onlies.maybe block that ramp with the minerals, so you can 'walk there' after you eat them up.|
|Dunno, make it only highground and remove the raised Jungle, so it's more open. Or remove the whole islands :D|
|Maybe remove raised jungle from island and make tiny path that only small units can fit?|
|fixed ramps, removed island, remade minonly :o|
|Your mineral formations are weird :)|
|where and why :D |
by the way, 508 doodads ^___^
modified by Crackling
|this is a good map ^^|
|too many doodads:D |
also there are alot of blocking doodads on the highground, which doesn't favour a 200/200 army;)
modified by LML
|i moved 30 tanks around, it was fine :P|
|Lovely edit, can't see those minonlies being really used but the extra path is nice to have.|
The two middle expoes are with weird minerals setup - you can't place the cc/nex/hatch in the 'perfect' location, because one of the top minerals is too close.
|bad luck ;d|
|the minerals in nat is bad placed, really :P|
else very nice map good job.
about 2 hours? i dont believe u^^
|Good solid map, it looks fun. That low nat/high ramp combo may give terran a headache against toss but the outer border of the mains is tankable so that may balance things a bit.|
|This is very nice.|
|how do you feel this new little bastard making better maps than you Nasty? :)|
|"crackling making better maps than Nasty"|
what didn't you understand? i can nicely explain it to you my friend :)
|"new little bastard" this part|
|new, i mean you havvent make too much maps, i guess this is the 2nd?|
and because flush was a shit map, then this is your 1st map!
little, cuz you're a tinny kid :) a little and adorable kiddy ^^
bastard because i love you too, too much
|lol u 3 so silly, u know i am the best mapmaker^^|
|ohhh you uC.MowwoW new little bastard ^^ <3 <3 <3|
|Crackling, WTF? Mirrari1.21 (map ID: 2693) is identical to Mana (map ID: 2468) please clarify what's going on or one of them may get deleted.|
|This map is better than the 2.0 version.|
Still some shit pretty awkward about it though. Awkward mains, bad sl/formation position, eh just bad mains in general. Crappy mineral formations all over. I somehow doubt you put much consideration into things like muta harass ._. the nat is bad for that.
The placement of that gas expo with the narrow as fuck ramp shit makes it impossible to improve the main.
I think I'd switch the gas to the current min only from the middle expo.
tvp pushing looks hard :(
Eh the decoration is kind of awful in a lot places. Don't get lazy like Nasty with decoration, massive doodads =! not lazy with decoration -.-
|WAIT a minute, I havent been dethroned yet! :D|
|I just noticed that there is no main space what so ever! no good :(|
|I can fit enough supply depots for 160 control and 7 factories plus other terran buildings in the mains leaving enough space for units to exit the main. Of course you can build elsewhere too. IMO there is enough building apce in the mains as well as space behind the mineral lines to defend from muta harass (in the mains).|